|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Hasikan Miallok
Republic University Minmatar Republic
493
|
Posted - 2014.03.20 22:34:00 -
[1] - Quote
Best solution.
Blitz and ignore loot.
Churn more missions and trade LP for all those lovely Sisters Probes and Virtual Implants and let the loot rot.
You actually make more ISK. |

Hasikan Miallok
Republic University Minmatar Republic
493
|
Posted - 2014.03.21 05:40:00 -
[2] - Quote
lol ... U americans and your politics are cray cray |

Hasikan Miallok
Republic University Minmatar Republic
493
|
Posted - 2014.03.21 06:00:00 -
[3] - Quote
Kaivar Lancer wrote:This would be a nerf for ratters. Not that I mind. The big $$$ is in the meta 4 stuff, but now the junk will really be junk.
Most serious ratters are like mission runners and either blitz completely or cherry pick the high value loot and leave the rest for the ninjas.
Cherry picking loot has become even easier if you are game to use an MTU as you no longer need to cargo scan wrecks, just pull them all in, scoop the MTU, sort the can by value, and just take anything worth more than half a mill and dump the rest. |

Hasikan Miallok
Republic University Minmatar Republic
493
|
Posted - 2014.03.21 07:37:00 -
[4] - Quote
Kyperion wrote:[quote=Kyperion]
Maybe reduce the extra high slots by 1 or 2, and then add something like "Ammunition Reprocessor module" where you could take salvage/loot and directly churn it into ammunition, dunno what the paladin would do though.
The paladin could burn it all in a big steam punk furnace that drives a wibbly wobbly thing to recharge its Cap of course :D
|

Hasikan Miallok
Republic University Minmatar Republic
497
|
Posted - 2014.03.22 03:34:00 -
[5] - Quote
It is worthpointing out that the market price for low meta items is usually what they are worth for reprocessing because there is no good reason to fit low meta items unless nothing else is available.
The exception is the base item (1MN Afterburner I etc) especially in systems near schools because new players do not know any better.
Otherwise the low meta market price is what recylclers are prepared to pay for them. |

Hasikan Miallok
Republic University Minmatar Republic
498
|
Posted - 2014.03.23 11:30:00 -
[6] - Quote
Kyperion wrote: Considering the Cycle slider of the extracter yeilds the most at only two minutes more than the cycle of a strip miner, that is clearly not the case.... The only thing that allows a P.I. player to be 'more' AFK than a Miner is the fact that they don't even have to undock.
Do not need to undock and do not even need to be in the same region.
You can monitor your PI and reset extractors and change production from your Jita trade clone or your mission hub or wherever you want really even if the planets are in null or lowsec. Not sure about WH planets do not have any.
You just need a jump clones nearby to pop in system in a covops occasionally and upload stuff to the POCO.Evry few weeks when the POCO is full you take in an Epithal, but most of the work is done remotely.
As far as the original post, i do not see the issue. My highsec mission alt makes far more ISK blitzing and cherry picking the odd good item and ignoring the low value loot you recycle. The change will only effect new missioners. |

Hasikan Miallok
Republic University Minmatar Republic
501
|
Posted - 2014.03.24 11:26:00 -
[7] - Quote
meh ... politics
You know all I get out of this change is the feeling that CCP intend to do some pretty massive increases in mats for T3s and Pirate ships when they rebalance them and this is a neat way of stopping people cashing in without adding another batch of "extra materials" to the BPCs. |

Hasikan Miallok
Republic University Minmatar Republic
504
|
Posted - 2014.03.25 12:08:00 -
[8] - Quote
Tippia wrote: It wouldn't. Removing bounties would put faucets and sinks at an almost equal level with no room to grow and no allowance for the basic hoarding instinct of your standard MMOer. It would be a spectacularly harmful thing to do.
Are you saying my station spinning rare ship collection is a bad thing for the game ?
I pretend they are an investment, does that help ? |

Hasikan Miallok
Republic University Minmatar Republic
505
|
Posted - 2014.03.26 00:53:00 -
[9] - Quote
Fey Ivory wrote:baltec1 wrote:Fey Ivory wrote:@Baltec1 & Tippia
Im not sure why you think this reproc nerf will make anything better. We still know that blitzing lvl4 is still the most profitable. still not by much but still more profitable.
Iwe argued with you before Tippia, and i remember you advocating how bad "grinding" is... so how are this nerf better, with this nerf, blitzing the few lvl4 missions in absurdum ower and ower, till you cry of boredom, how is this good gameplay ?
When i do Lv4, i actually enjoy comming back in my noctis picking up the loot, and sorting it keeping the meta4 mods and proc the rest.... its not couse its BETTER, but it still is almost as good as blitzing, but way more fun, its atleast alittle bit of break and change, and once in awhile you find some "good" meta 4s...
So lets nerf this game play, so that the more tedious grinding ways, shines in EvE... i say this is backward thinking ! lol Its not almost the same as blitzing. You will not, for example, get close to 50mil/hr in level 3s if you stop to kill and loot everything. Equally if you do stop to do these things then the loot you sell on is worth much more than the junk you reprocess. Why this is a good thing is because really, the people who should be providing minerals are the miners. Mission runners have a boatload of things to earn isk on while miners only have the rocks they suck on. When i do LV4s in my rattler... the combined net from Mission reward, LPs, bounty, M4s and finaly minerals from procsing, can be more then 50mil a hour, usually it isent, it depends what Missions you get... Gone Beserk, Damsel in Distress, Worlds colide, Angel Extravaganza and Dread Pirate Scarlet, to name a few... can all really being alot of isks, due to what mods that drop... and high target rats... But normally its under 50mil, but as said it warries, alot more, as your alot more dependent on random factors... this said... Its true that Miners will relativly get a buff from this... but its done in a stupid way... add tons of more Missions to add more variety before you implement this "nerf", turning sometihng that works and point things towards, "grinding" is just plain deevolution... And main point is... as you say its still Better to blitz... but most dont do it... couse its so utterly boring !
Actually blitz plus cherry picking is probably optimal. You can cherry pick either by knowing which named ships might drop pricey mods like 20 mill implants, only looting large wrecks close to you or, more recently, using a MTU and sorting for mods worth over a particular figure (generlly half a mill for my mission alt) and abandon the rest. In no cases is it worthwhile collecting cheap mods that need reprocessing.
|

Hasikan Miallok
Republic University Minmatar Republic
505
|
Posted - 2014.03.26 01:18:00 -
[10] - Quote
Fey Ivory wrote:baltec1 wrote:Fey Ivory wrote:baltec1 wrote:Fey Ivory wrote:but most dont do it... couse its so utterly boring ! Most do infact do blitzing or leave the loot after killing the ships, this is why you find scrappers lurking in most mission systems yes some blitz... id still say more loot, just couse its almost as valuable, and gives alot more variation... people are playing for Fun after all... im curious though... you seem to know alot of this... do you do alot of LV4s, or is in a chat daily where people discuss doing Missions, or ask for help ?... etc... you know, i am , we in CAS are very active, both in high sec and in Null When running level 4s you want to get as much LP as possible as that is where the isk is. We goons do a lot of research into whatever we do and this is the best way to go about missions. Idealy you want to finish missions by killing as few ships as possible in the quickest time you can manage. The only thing you loot are the mission items. Well id say your research is theory, and like most theory it might not be right when put in practise, how about you put your theory in practise ;P...
I would say it should work well if you had a selection of lvl IV agents available and could afford to reject any non-blitzable missions. It is a bit less practical if you are wanting to run something like just SOE IVs and you only have the one local agent. |
|

Hasikan Miallok
Republic University Minmatar Republic
517
|
Posted - 2014.03.28 17:41:00 -
[11] - Quote
Jenn aSide wrote:I'm a high sec mission runner and i don't feel screwed by this change. I do feel screwed by this thread though. Less conspiracy, more cowbell I always say.
Eve really does need more cowbell. |

Hasikan Miallok
Republic University Minmatar Republic
520
|
Posted - 2014.03.29 15:43:00 -
[12] - Quote
Kyperion wrote:baltec1 wrote:Dealth Striker wrote:Not sure about "completely" screwed. It will definitely change game play for some. CCP must have decided that they can survive on the money coming in from mid and long term players. There is no way that most new players are going to survive these changes plus the ones that have been dealt in the past. To think of all the time and resources spent on trying to get and hold on to new players - imo, a vast amount of that will have been wasted once these changes come out if not already. Its a drop of 3.7% in a mission runners income if they loot. If they blitz missions (which earns you more isk) then they lose nothing. Missioners are probably half of the retention losses in EVE.... I know its the reason I've walked away a time or two. That whole system needs to be scrapped and replaced with a pure PVP 'fight club/arena' system, similar to a certain other game's 'arena' system..... or something equally radical.
You have a PvP arena.
it is called SISI
it even has access to new stuff that has not made it to game yet
no one bothers
|

Hasikan Miallok
Republic University Minmatar Republic
521
|
Posted - 2014.03.29 21:49:00 -
[13] - Quote
stoicfaux wrote:EVE is supposed to be about empire building, not mindless gutter fights.
Maybe but of late there is a lot of people pushing a multiple short engagement PvP attitude that dates all the way back to Quake, UT, Tribes and Counterstrike. |

Hasikan Miallok
Republic University Minmatar Republic
522
|
Posted - 2014.03.31 23:28:00 -
[14] - Quote
Tauranon wrote:Dinsdale Pirannha wrote:
Oh, and for the record, that 37% number is pulled out of my butt, just like Tippia's and the other liar's 3.7% is. But I know mine is closer to the truth that theirs is.
So when I spent an hour shooting BS in lowsec style anomolies the other day, I made 60m of bounties, 13.5m of melt, and 13.5m of salvage/saleables, ie melt was 15% of the income. Actual mission runners have LP, mission reward and bonus on top of that too, and actual mission runners have to occasionally deal with drones that have no loot, and tag missions where the loot is all tags. You can't break the bounty/melt relationship. It is what it is for each race in the game. ie the actual reduction for a typical mission runner that loots might well be 7.5% and half of the mission runners don't loot, ie I could see some logical chain of reasoning that could arrive at 3.7% over the population, but I can't see any logical derivation for 37%
You might get 37% for a new player running some of the hisec level ones. It does not take much in level 1 missions for the salvage to exceed all else combined.
It would only happen in Level IV in the very very rare low/bounty/LP mission where there was a lucky drop of a 20 mill plus implant but thats not ISK from reprocessed salvage anyway. |

Hasikan Miallok
Republic University Minmatar Republic
621
|
Posted - 2014.04.23 22:51:00 -
[15] - Quote
Judas Isu wrote:I don't think it should come as a shock to anyone. When the nerf bat swings it generally hits the mission runners first.
Only if you loot.
Which basically means lower level missions and lower bounty missions for low LP/ISK corps.
SOE level IVs in the 0.5 mission systems pay roughly 20 mill per mission for cashed in LP. You get more ISK/hour ignoring the small loot and doing more missions unless its one of the particularly loot filled mission scenarios mentioned above.
Its simple math, an extra 50% longer looting everything generally picks up at the most 10 or 15 mill in reprocessed loot. Meanwhile blitzing gets you halfway to another 20 mill of LP and 10 to 30 mill of bounty. Over a period of time you make more blitzing.
|

Hasikan Miallok
Republic University Minmatar Republic
621
|
Posted - 2014.04.23 23:02:00 -
[16] - Quote
Solecist Project wrote:Tippia wrote:Judas Isu wrote:I don't think it should come as a shock to anyone. When the nerf bat swings it generally hits the mission runners first. What is shocking, though, is this level of necro-posting and how rarely mission-runners are hit by any nerfs at all. Now now... I remember at least TWO nerfs to mission runners in the last four years!!!!!1111oneoneone lol
You mean like Marauders ... pretty much designed to wipe mission rooms with no effort ... or the Domi ... or the MTU or for that matter salvage drones which are also new.
Yep lots of Mission nerfing gone on in recent years :D |

Hasikan Miallok
Republic University Minmatar Republic
625
|
Posted - 2014.04.24 05:37:00 -
[17] - Quote
Rhes wrote:Judas Isu wrote:I don't think it should come as a shock to anyone. When the nerf bat swings it generally hits the mission runners first. That's fine. Level 4 missions provide way too much income for how little risk there is in running them.
There is zero risk in any PvE activity that is done correctly. |
|
|
|